Monthly Archives: March 2018

Legend of Zelda: Breath of the Wild Review

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Link looking pensive (I think, since I can’t see his face)

This is hands down possibly the best RPG I ever played. Read Daniel Friedman’s review of the game here.

Naturally, each gamer has his/her own preferences, but frankly all I want to do is explore an expansive open world with varied, gorgeous landscapes. I also like to wander around and pick up random useful things and do inventory management, so Breath of the Wild was right up my alley.

Some Comparisons with Other Games I’ve Played

Other similar RPGs I’ve played; Skyrim: The Elder Scrolls V, Final Fantasy XIV, Tales of Berseria and Nier Automata were also nice, but Skyrim was a little too gloomy for my liking, and the endless jogs across landscape got boring because there was nothing much to find or do along the way. Final Fantasy XIV was nice, but 60 hours in and I was feeling very bogged down with the incessant side-quests that were essential for EXP gain, and after awhile it simply felt like grinding for a certain level to get a certain skill, or farming a particular item to achieve a certain objective, which many RPGs eventually fall into. Tales of Berseria simply got boring. Nier Automata was… too difficult. I am a rather inept gamer, which means I still get a minor panic attack when I run into a boss; I would manhandle my joysticks and my view will spin wildly and I will become unable to shoot at anything. Nier’s combat mechanics were hard as I had to look around and shoot at the sky, and yet still be alert enough to dodge attacks. (In end, I simply played on easy mode with auto-evade and had no idea what was going on when I fought bosses because 2B would just skip around on her own).

World Exploration

With Breath of the Wild however, I feel I could just… get lost. Run through fields. Circle forests. Crunch around in sand or ice and see what I stumble upon. Look into bodies of water and see if I can spot a fish, or a chest. Scale cliffs and just look around, or look for Bokoblin camps to toss bombs into and laugh at their confounded shrieks as they are sent flying. Sneak up behind a rock and use Magnesis on a metal box to plow it through a Moblin camp, and then shake in silent laughter at their confusion. Build a fire and admire the moon in its beautifully rendered night sky (and look for shooting stars that I could follow and pick up). Pick up random rocks by the sidewalk to find a Korok or some rupees under it. Toss apples at dogs, and then tossing a mushroom at it just to see if it would eat it. Look up and see something odd carved on a cliff, and decide to climb it just to see what the fuck it is. Shoot an arrow at a random yellow dragon spiraling in the air as you emerge onto a flat from the side of said cliff (I’m talking about Farosh, and frankly he gave me such a shock that I nearly tumbled off) just to see what it would do, and be thrumming and ready to hightail it if it turns around and shoots something back (he didn’t). I could do all of these, and the game would progress well enough.

Leveling and Interesting Puzzles

Since there is no leveling and you increase your HP and stamina by completing 120 shrines you stumble upon as you explore (the shrines are mostly tiny dungeons containing puzzles or combat trials hidden all over the map), you could basically run about aimlessly and still level. Furthermore, the shrine puzzles are actually… enjoyable. Most puzzles in Japanese games are plain annoying and I just look the answer up to get it out of the way, but in Breath of the Wild I actually try to look for the answer because it is fun to do so.

Items, Cooking and Experimentation

Most items are useful but not essential, there was no particular need to hunt for a certain item too often. Need cold-resistance but have no Chilli Peppers? I’m sure you have picked up a couple of Sunshrooms. No Sunshrooms? I’m sure you would have caught a Warm Darner somewhere. None? I’m sure you would have accidentally pulled a Sizzlefin Trout out of the water while swimming somewhere. Don’t want to cook up anything at all? Do some rupee farming and buy the cold-resist Snowquill armor set from Rito Village. This system is beautiful. It means I will spend (relatively) less time waiting around or running around for respawns of something I need to continue my journey, because I have so many other options. This also incentivizes experimentation when cooking; you really don’t need to look up recipes because the effect is written in the item’s description and if you fail you can always pick up another mushroom, really.

Uncomplicated Main Quest

Furthermore, though side-quests are entirely optional, there is one very clear main quest and you never lose track of what it is that you were working towards. Find 4 divine beasts scattered all over the world and conquer Ganon. That’s all. This was a stroke of genius. With most games like this there are so many major side quests which are tedious and yet unrelated to each other that you probably got tired of the game and give up completing it sometime around the 100-hour mark, but with Breath of the Wild you can bet I’ll finish it. In fact, I’m actually looking forward to fighting Ganon, because I know that everything I do now is more or less preparation for that fight.

Multi-faceted Combat System

Another amazing aspect of this game is the combat system. This is probably the only game in which I actually tried to practice evading or parrying blows (for other RPGs I usually just farm for the highest DEF armor, equip a shitload of potions and just charge in with my weapon swinging about wildly). Furthermore, do you remember those annoying games where you have to play through the exact same game one time per class, just so that you can use the shield for a Paladin class or a spear for the Lancer class or a bow for the Archer class? Like Diablo, and Final Fantasy XIV? The games where you end up hoarding ultra-rare bows and shields in shared chests and leveling another character just so that you could wield it? Link in Breath of the Wild can wield swords, lances, clubs, axes, shields, wands, bows or an appropriate combination of all of the aforementioned… well basically everything he picks up. You cannot imagine how happy this makes me.

Dialogue and Cut-scenes

On a less important note, dialogue with everyone in town is actually either interesting or insightful. Most games provide nothing but inane chatter with the notable exception of Divinity: Original Sin 2. At this point I have just completed the Vah Ruta quest, and I watched the cut-scenes with Mipha with some degree of emotion (believe me, it is hard to invoke anything in me, so this is an achievement). This got me wondering how much thought was put into Breath of the Wild, how much attention was paid to the details and how large the development team behind it was.

Conclusion

In any case, this game made the purchase of my Nintendo Switch completely worth it. I hope Aonuma Eiji makes more games in the future, because he is definitely going to earn my money.

P.S. I have already bought my very first Amiibo (the Ancient Guardian one).

Spot of Heaven Under Construction


Just three weeks more to furnishment

So we bowed to professional opinion and left the design of the cabinetry and the color of the walls almost entirely up to our designer, and the outcome was nothing short of wonderful even if it did cost an arm for me and a leg for the boy. (We might also have paid little more than necessary for not understanding how LAN, home broadband and TV signals work before the electrical works, but that’s another story).

The whole renovation process wasn’t as harrowing as some blogs described it. For us, it only involved maintaining an excel sheet to keep all vendors and cost under control, a couple of phone calls a week, and a trip down to the flat or someone’s showroom every now and then to view and make payment. It was possible that it wasn’t difficult because we don’t give a shit about some things, didn’t do anything terribly complicated, and left most decisions to the designer we hired.

The result would probably be a modern, (hopefully) sophisticated looking interior that is mostly gray interspersed with dark wood grain, and very interesting wardrobes.

I was also hoping our unconventional choices of furniture would turn the space into… something different from everything else I’ve seen. Our (rather expensive) Rail TV console from Journey East has hot pink accents, and I was hoping to repeat the same pink somewhere in the study or dining room… anyone has a plastic, hot pink, wall mount stag head to sell? We also bought a side table with yellow legs online, hoping that it’ll look good against all that gray, but then again I didn’t go to design school so I would never really know. I’m also trying to work teal and navy in as well, but don’t know how.

The living room will also have two MUJI chairs in lieu of a sofa. If Michel Ducaroy’s TOGO sofa was sitting in my living room it would be a sign I have moved up in life, but I haven’t, so MUJI it is.

The study, the priciest room in the flat thus far, is an unframed glass walled fish bowl with an a office-grade table with two powerful computers on it, and there we shall sit, side-by-side, staring at our screens forevermore in eternal marital bliss.

… And my excitement is obvious, init?

ポルノグラファー・インディゴの気分

Pornographer + Indigo Kibun
Furukawa Makoto x Shingaki Tarusuke, Matsuda Kenichirou

cover + cover

This was based on the manga by Marukido Maki. You can read it here.

So I basically pick up everything with Shingaki Tarusuke in it now, and I went to spoil it for myself by reading the manga before listening to the BLCD. This story had an interesting start: Nice, kind university student Kuzumi (Furukawa Makoto) accidentally breaks the arm of a nice looking thirty something year old called Kijima (Shingaki Tarusuke) but has no money to pay his medical fees. (No, Kuzumi does not offer his body in exchange, contrary to the typical thing that most BL works do) Kijima offers to waive the fee if he works for him as a scribe, but Kijima turned out to be a rather prolific erotic novel author and a pathological liar.

Then the story took a weird turn. So we eventually find out that Kijima is slightly fucked in head, and though strange fucks can be likable, I don’t think his character was ever likable. The sexual tension that was brewing between them fizzles out pretty early and frankly Kijima’s strange revelation (oh! I want to write after all!) at the end left me a little puzzled, like「先生、あんたなにやってんの」みたいな。

Still! The BLCD was worth listening to just to hear Yashiro’s signature deadpan voice as he dictates his novels to One Punch Man, who has to write it all down.